Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Human-computer interaction for hybrid carving
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Is it possible to transfer real-world sculpting expertise to a virtual space? Through digital pottery, the answer is yes. Digital pottery is a collection of systems that makes it convenient to make pottery in 3D space. In this study, we present a natural & tangible user interface system that fluently connects users' real-world sculpting experience to virtual pottery making. Introducing a real spinning wheel, we could extend the physical concept of making pottery into 3D space without the burden of bridging the gaps between real & virtual worlds. As a result, we could also retain its unique characteristics of pottery by preserving its essential mechanism of shape formation: Turn.