Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Predicting stereoscopic viewing comfort using a coherence-based computational model
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
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The application of stylization filters to photographs is common, Instagram being a popular recent example. These image manipulation applications work great for 2D images. However, stereoscopic 3D cameras are increasingly available to consumers (Nintendo 3DS, Fuji W3 3D, HTC Evo 3D). How will users apply these same stylizations to stereoscopic images?