Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
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Mobile games currently occupy a very large market share amongst mobile applications. The success of these games depends on how well they appeal to their users. In this paper, four mobile games have been analyzed based on playability heuristics from the literature study. The results give us a glimpse of the success of these games in creating a positive user experience. Results of the analysis were then compared with the market statistics of the individual games to understand whether success of the games in the market can be attributed to the judicious following of the playability heuristics.