Infotropism: living and robotic plants as interactive displays
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
E-waste and the consumer: improving options to reduce, reuse and recycle
ISEE '05 Proceedings of the International Symposium on Electronics and the Environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A sustainable identity: the creativity of an everyday designer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dress for success: automating the recycling of school uniforms
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Improving with age: designing enduring interactive products
CHI '09 Extended Abstracts on Human Factors in Computing Systems
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This paper aims to understand e-waste recycling behavior of Generation Y. It presents a pilot study that explores this generation's e-waste recycling practices, their attitudes towards e-waste recycling, and the barriers to e-waste recycling. The findings reveal the complexity of the actual e-waste recycling behavior, many participants in this study hold a positive attitude towards e-waste recycling, yet there is a shortage of convenient recycling options and e-waste recycling information. Based on the Motivation-Opportunity-Abilities model, this paper also uncovers the decision-making process involved in each recycling action. We use these findings to present a preliminary analysis of design implications to provoke design ideas and services that support e-waste recycling, and discuss our further research direction.