A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL
Proceedings of the 2008 C3S2E conference
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
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We describe details of modeling and implementation of an interactive work of a jellyfish simulation using OpenGL and the Softbody Simulation System. We outline our process, setup, planned exhibition installation, and the difficulties encountered and the ways we solve some and propose to solve some other difficulties in this work as a possible guideline for others doing similar installation with some educational value. We review a number of related work items considered in the design and implementation of this work as well as future plans and considerations.