Artificial Life: An Overview
Complexity: Metaphors, Models, and Reality
Complexity: Metaphors, Models, and Reality
Theory of Modeling and Simulation
Theory of Modeling and Simulation
CD++: a toolkit to develop DEVS models
Software—Practice & Experience
Thinking in Complexity: The Complex Dynamics of Matter, Mind and Mankind
Thinking in Complexity: The Complex Dynamics of Matter, Mind and Mankind
Digital Game-Based Learning
The Rise of Games and High Performance Computing for Modeling and Simulation
The Rise of Games and High Performance Computing for Modeling and Simulation
WISDOM-II: a network centric model for warfare
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Characterizing warfare in red teaming
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
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We present the development of a 3D real-time visual Cellular Agent model (VCELL). VCELL is used for simulating land combat and is collaboratively modeled using a cellular agent model based on the Cell-DEVS formalism and an advanced immersive environment based on a 3D real-time visual simulation. VCELL is used to enhance and improve the random selection caused by movement algorithms of Agent-based distillation (ABD). The model includes a highly modular collection of software packages designed to facilitate the development of device-independent simulation for land combat. The immersive environment is used to visualize the land combat. The simulation results of the Cell-DEVS agent model are visualized dynamically in real-time. The goal is to show how to integrate cellular modeling in a real-time platform and 3D real-time visualization as a collaboration mechanism to enhance movement algorithms in land combat. The 3D real-time visualization allows for supervisory control of the land combat activities.