SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The production and recognition of emotions in speech: features and algorithms
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Advances in dataflow programming languages
ACM Computing Surveys (CSUR)
Parallel-split shadow maps for large-scale virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Photorealistic rendering of rain streaks
ACM SIGGRAPH 2006 Papers
Multimodal speaker identification using an adaptive classifier cascade based on modality reliability
IEEE Transactions on Multimedia
Authoring and presentation tools for distance learning over interactive TV
Proceedings of the 8th international interactive conference on Interactive TV&Video
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We present a complete system of authoring technologies for creating scenario-driven 3D games for training. The proposed system includes advanced tools for authoring and debugging non-linear training scenarios, creating and real-time rendering of immersive 3D environments, and automatic generation of character facial animations using recorded speech. The scenario authoring tools make it possible to easily construct and debug complex training logic flows. The 3D real-time rendering tools enable content developers with a what-you-see-is-what-you-get working environment and hence greatly reduce the production time for 3D scene and character development. The speech-driven face animation tools provide for automatic generation of lip and emotion animation.