Advanced authoring tools for game-based training

  • Authors:
  • A. Tanju Erdem;Bora Utku;Tolga Abaci;Çiğdem Eroğlu Erdem

  • Affiliations:
  • Momentum Digital Media Technologies, TUBITAK MAM TEKSEB, Gebze, Kocaeli, TURKEY;Momentum Digital Media Technologies, TUBITAK MAM TEKSEB, Gebze, Kocaeli, TURKEY;Momentum Digital Media Technologies, TUBITAK MAM TEKSEB, Gebze, Kocaeli, TURKEY;Bahçeşehir University, Beşiktaş Istanbul, TURKEY

  • Venue:
  • SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
  • Year:
  • 2009

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Abstract

We present a complete system of authoring technologies for creating scenario-driven 3D games for training. The proposed system includes advanced tools for authoring and debugging non-linear training scenarios, creating and real-time rendering of immersive 3D environments, and automatic generation of character facial animations using recorded speech. The scenario authoring tools make it possible to easily construct and debug complex training logic flows. The 3D real-time rendering tools enable content developers with a what-you-see-is-what-you-get working environment and hence greatly reduce the production time for 3D scene and character development. The speech-driven face animation tools provide for automatic generation of lip and emotion animation.