Testing the Web3D content creation pipeline: a case study

  • Authors:
  • John F. Richardson

  • Affiliations:
  • Spawar Systems Center San Diego, San Diego California

  • Venue:
  • SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
  • Year:
  • 2009

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Abstract

Web3D technologies provide frameworks for internet visualization. These technologies are widely used by governments, civil administrations, towns, cities, universities and business. These technologies all share a set of common goals. Once a purpose has been defined (historic preservation of ruins, office evacuation...), combinations of Web3D tools are used to attain the desired purpose. Just like a game development process, there exists a Web3D content creation pipeline to support common Web3D goals that meet a defined purpose. The simplest general components of the pipeline include 3-D modeling and animation tools, VRML/X3D authoring tools and Web3D API's for extending interactivity and simulation capabilities. This paper describes Web3D content creation pipeline testing for various combinations of Web3D software systems that can be used to fulfill generic distributed virtual reality goals and objectives. This paper focuses on static Web3D and very simple behaviors and their generating pipelines. This paper is an application note related to test and evaluation of Web3D technologies. General We3D technologies are useful for visualizations in distributed simulations. Web3D scripting capabilities allow for the incorporation of simulation results into virtual environments for visualization of simulations.