Virtual Reality Technology
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Cutaneous grooves: composing for the sense of touch
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Evaluating the effect of temporal parameters for vibrotactile saltatory patterns
Proceedings of the 2009 international conference on Multimodal interfaces
Investigating the influence of temporal intensity changes on apparent movement phenomenon
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Perceived magnitude and power consumption of vibration feedback in mobile devices
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Mobile multi-actuator tactile displays
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
The PhantomStation: towards funneling remote tactile feedback on interactive surfaces
Proceedings of the 2nd Augmented Human International Conference
Initial study for creating linearly moving vibrotactile sensation on mobile device
HAPTIC '10 Proceedings of the 2010 IEEE Haptics Symposium
Applying 2D "out of the body" to mobile tactile interaction
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Funneling and saltation are two main perceptual illusion techniques for vibro-tactile feedback. They are often used to minimize the number of vibrators to be worn on the body and thereby build a less cumbersome and expensive feedback device. Recently, these techniques have been found to elicit "out of the body" experience, i.e. feeling for phantom sensations indirectly on a hand-held object. This paper explores the practical applicability of this theoretical result to mobile tactile interaction. Two psychophysical experiments were run to validate: (1) the 1D saltation effect through the hand-held smart phone, and (2) the effect of saltation based approach to 2D phantom sensation elicitation. Experimental results have first confirmed the same "out of the body" saltation effect in 1D, originally tested on a metallic ruler by Miyazaki [15], on an actual mobile device. In addition, 2D modulated phantom sensation with a resolution of 5 x 3 on a 3.5 inch display space was achieved with saltation based stimulation.