Texture description and segmentation through fractal geometry
Computer Vision, Graphics, and Image Processing
Texture Segmentation Using Voronoi Polygons
IEEE Transactions on Pattern Analysis and Machine Intelligence
Unsupervised texture segmentation using Gabor filters
Pattern Recognition
A unified linear-time algorithm for computing distance maps
Information Processing Letters
Texture Features for Browsing and Retrieval of Image Data
IEEE Transactions on Pattern Analysis and Machine Intelligence
Filtering for Texture Classification: A Comparative Study
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fast color texture recognition using chromaticity moments
Pattern Recognition Letters
Histogram ratio features for color texture classification
Pattern Recognition Letters
Outex - New Framework for Empirical Evaluation of Texture Analysis Algorithms
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
2D Euclidean distance transform algorithms: A comparative survey
ACM Computing Surveys (CSUR)
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Over the years many approaches for texture analysis have been proposed. Most of these methods use, directly or indirectly, the spatial information to build the features. Although the spatial distribution of gray levels is a property a priori of the texture, some methods do not use this propriety to characterize it. The problem is that this class of methods has, generally, worst results than first one. Thus, in this work we propose a new method to classify color textures that does not use any type of spatial distribution information and still achieves high classification rates, comparable, if not better, than traditional texture analysis methods. The method is based on analysis of RGB color distribution using volumetric fractal dimension.