SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Combining deictic gestures and natural language for referent identification
COLING '86 Proceedings of the 11th coference on Computational linguistics
Exploiting prosodic structuring of coverbal gesticulation
Proceedings of the 6th international conference on Multimodal interfaces
SEPADS'09 Proceedings of the 8th WSEAS International Conference on Software engineering, parallel and distributed systems
MODELING THE PRODUCTION OF COVERBAL ICONIC GESTURES BY LEARNING BAYESIAN DECISION NETWORKS
Applied Artificial Intelligence - Intelligent Virtual Agents
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
3D animated agent for tutoring based on WebGL
Proceedings of the 18th International Conference on 3D Web Technology
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Gestural communication is part of non-verbal communication, but it is also a method that deaf people use to communicate with others through sign languages. In this paper, we present the research to improve communication in virtual characters no matter if it is spoken or signed using non-verbal communication. A brief study of hand gestures has been made to obtain some rules to improve natural behaviour in virtual characters. These rules, like the use of beats, are applied in an animation engine that emulates the behaviour of real people. The behaviour of the virtual character can also be modified by other channels such as user's input, so the character's attitude has to be adapted. This paper describes the architecture and main modules of the prototype designed to achieve natural behaviour in virtual characters and present the validation results obtained during the first phase of the development.