Understanding and using patterns in software development
Theory and Practice of Object Systems - Special issue on patterns
Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd Edition)
Queue - Computer Architecture
A Comparison between UML Tools
ICECS '09 Proceedings of the 2009 Second International Conference on Environmental and Computer Science
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Museum visitors today can regularly view 500 year old art by Renaissance masters. Will visitors to museums 500 years in the future be able to see the work of digital artists from the early 21st century? This paper considers the real problem of conserving interactive digital artwork for museum installation in the far distant future by exploring the requirements for creating documentation that will support an artwork's adaptation to future technology. In effect, this documentation must survive as long as the artwork itself -- effectively, in perpetuity. A proposal is made for the use of software engineering methodologies as solutions for designing this documentation.