Robust crowd behaviors for distributed simulations

  • Authors:
  • Eric W. Weisel;Yiannis E. Papelis;Lisa Jean Moya;Catherine E. Easterling

  • Affiliations:
  • WernerAnderson, Inc., Gloucester, VA;Old Dominion University, Norfolk, VA;WernerAnderson, Inc., Gloucester, VA;WernerAnderson, Inc., Gloucester, VA

  • Venue:
  • Proceedings of the 2008 Summer Computer Simulation Conference
  • Year:
  • 2008

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Abstract

Crowds play a significant role in military and civil authority operations. It is clear that there is a need for models and simulations that exhibit realistic, culturally-differentiable crowd behaviors suitable for training, experimentation, or analysis. The Joint Crowd Federate™ is an agent-based HLA-compliant crowd simulation that generates realistic crowd entities, either as a stand-alone simulation or through an interoperability protocol for a variety of computer generated forces simulations. The social psychology of crowds forms the basis for the behaviors generated by the JCF. This paper lays out the social psychological basis for crowd behavior in the JCF, discusses advances in the conceptual model and discusses validation issues in modeling crowd behaviors.