Using Z: specification, refinement, and proof
Using Z: specification, refinement, and proof
The B-book: assigning programs to meanings
The B-book: assigning programs to meanings
ZB '02 Proceedings of the 2nd International Conference of B and Z Users on Formal Specification and Development in Z and B
Is runtime verification applicable to cheat detection?
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Playing the game: cheating, loopholes, and virtual identity
ACM SIGCAS Computers and Society
A systematic classification of cheating in online games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Protecting online games against cheating
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
ICECCS '07 Proceedings of the 12th IEEE International Conference on Engineering Complex Computer Systems
Decomposition Structures for Event-B
IFM '09 Proceedings of the 7th International Conference on Integrated Formal Methods
Modeling in Event-B: System and Software Engineering
Modeling in Event-B: System and Software Engineering
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Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users' satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to specific implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques.