LUCID, the dataflow programming language
LUCID, the dataflow programming language
Actors: a model of concurrent computation in distributed systems
Actors: a model of concurrent computation in distributed systems
Statecharts: A visual formalism for complex systems
Science of Computer Programming
ACM Transactions on Programming Languages and Systems (TOPLAS)
Formal languages: an introduction and a synopsis
Handbook of formal languages, vol. 1
Handbook of formal languages, vol. 3
Interactive foundations of computing
Theoretical Computer Science - Special issue: theoretical aspects of coordination languages
Communicating and mobile systems: the &pgr;-calculus
Communicating and mobile systems: the &pgr;-calculus
Proof, language, and interaction
Network Algebra
POPL '03 Proceedings of the 30th ACM SIGPLAN-SIGACT symposium on Principles of programming languages
Come, Let's Play: Scenario-Based Programming Using LSC's and the Play-Engine
Come, Let's Play: Scenario-Based Programming Using LSC's and the Play-Engine
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We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems with registers and voices); it includes register machines, is space-time invariant, is compositional, may describe computations extending in both time and space, and is applicable to open, interactive systems. To achieve modularity in space the model uses voices (a voice is the time dual of a register) - they provide a high level organization of temporal data and are used to describe interaction interfaces of processes. The programming language uses novel techniques for syntax and semantics to support computation in space paradigm. We describe rv-programs and base their syntax and operational semantics on FIS-es (finite interactive systems) and their grid languages (a FIS is a kind of 2-dimensional automaton specifying both control and interaction used in rv-programs). We also present specification techniques for rv-systems, using relations between input registers and voices and their output counterparts. The paper includes simple specifications for an OO-system and for an interactive game.