The human-computer interaction handbook
Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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In this paper we introduce an effective approach for game design based on auditory, non-speech, feedback. We describe the design and implementation of a mobile application -- Murky Shooting - that makes use of sound to engage the user in a shooting game experience. Further, we discuss the pros and cons of the mobile version compared with the former desktop version and conclude with a presentation of the preliminary results, which prove that auditory cues solely are sufficient to provide an effective way of interaction, allowing the user to improve his/her performance and keep immersion in the game narrative.