What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
JAPELAS2: Japanese Polite Expressions Learning Assisting System in Ubiquitous Environments
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving literacy in rural India: cellphone games in an after-school program
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Personalized Game Based Mobile Learning to Assist High School Students with Mathematics
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Combining web technology and mobile phones to enhance English literacy in underserved communities
Proceedings of the First ACM Symposium on Computing for Development
EducaMovil: a mobile learning tool for low-income schools
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
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The pervasiveness of feature phones in emerging economies has contributed to the advent of mobile learning applications for low-income populations. However, many of these tools lack the proper evaluation required to understand their educational impact. In this paper, we extend the state of the art by presenting the evaluation of a game-based mobile learning tool in both formal and informal settings at a low-income school in Lima, Peru. We show that EducaMovil improves knowledge acquisition in the formal environment of a classroom. In addition, use of the tool in more informal settings such as school breaks enhances the level of knowledge, as long as there is continuous engagement over time. We also demonstrate that EducaMovil can be used as a paperless complement to homework. Finally, we provide teachers with a set of guidelines for a successful deployment of EducaMovil at their schools.