Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ISeeU: camera-based user interface for a handheld computer
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
UCam: direct manipulation using handheld camera for 3d gesture interaction
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Gesture Recognition with a 3-D Accelerometer
UIC '09 Proceedings of the 6th International Conference on Ubiquitous Intelligence and Computing
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
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Performing real-time 3D motion interaction with a mobile phone is useful for extending interaction out of a limited screen. However, current phone motion detection approaches, which use only camera or accelerometer, have limitations in recognizing versatile 3D motions simultaneously. In this paper we present a real-time approach designed for 3D tasks by holding and moving a phone equipped with both a camera and an accelerometer. By analyzing both motion features from image frames and changes of accelerometer data simultaneously, our approach can naturally distinguish translation and rotation of a mobile phone. In a pilot user study, we demonstrated our design requires low learning effort and has high accuracy. Since it does not require any outside infrastructure, our approach can be applied to any phone with a camera and an accelerometer. Our main contribution is giving mobile phone users 3D interaction ability by exploiting hand translation and rotation.