Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Understanding and using patterns in software development
Theory and Practice of Object Systems - Special issue on patterns
Pattern-oriented software architecture: a system of patterns
Pattern-oriented software architecture: a system of patterns
Usability Engineering
Usability engineering methods for software developers
Communications of the ACM - Interaction design and children
The DeLone and McLean Model of Information Systems Success: A Ten-Year Update
Journal of Management Information Systems
Architecting for usability: a survey
Journal of Systems and Software
Usability Heuristics for Touchscreen-based Mobile Devices
ITNG '12 Proceedings of the 2012 Ninth International Conference on Information Technology - New Generations
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The challenge of developing highly usable interactive software systems has motivated several researchers to focus on providing new elements for designing and evaluating usability. The use of interaction and usability design patterns has been promoted to achieve this. A proposal to formally specify a new set of usability heuristics to be used in a heuristic inspection has appeared. It is still arguable if formal specification of such heuristics improves the performance of usability evaluations. This paper discusses the relevance of the use of patterns in the specification of usability heuristics, based on empirical evidence collected through query techniques. The results showed that formal specification of usability heuristics through patterns could facilitate the heuristic evaluations, regardless the evaluators' experience.