Interactive beautification: a technique for rapid geometric design
Proceedings of the 10th annual ACM symposium on User interface software and technology
Complexity of the minimum base game on matroids
Mathematics of Operations Research
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Fluid sketches: continuous recognition and morphing of simple hand-drawn shapes
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Proceedings of the 8th international conference on Intelligent user interfaces
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Selfish Routing and the Price of Anarchy
Selfish Routing and the Price of Anarchy
Generic Object Recognition with Boosting
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
Eyepatch: prototyping camera-based interaction through examples
Proceedings of the 20th annual ACM symposium on User interface software and technology
LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
GestureBar: improving the approachability of gesture-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Games for sketch data collection
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Dynamically constructed Bayes nets for multi-domain sketch understanding
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
ShadowDraw: real-time user guidance for freehand drawing
ACM SIGGRAPH 2011 papers
Edgel index for large-scale sketch-based image search
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Computer-assisted translation using speech recognition
IEEE Transactions on Audio, Speech, and Language Processing
Mental imagery for a conversational robot
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
ICMLA '11 Proceedings of the 2011 10th International Conference on Machine Learning and Applications and Workshops - Volume 01
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We study uncertainty in graphical-based interaction (with special attention to sketches). We argue that a comprehensive model for the problem must include the interaction participants (and their current beliefs), their possible actions and their past sketches. It's yet unclear how to frame and solve the former problem, considering all the latter elements. We suggest framing the problem as a game and solving it with a game-theoretical solution, which leads to a framework for the design of new two-way, sketch-based user interfaces. In special, we use the framework to design a game that can progressively learn visual models of objects from user sketches, and use the models in real-world interactions. Instead of an abstract visual criterion, players in this game learn models to optimize interaction (the game's duration). This two-way sketching game addresses problems essential in emerging interfaces (such as learning and how to deal with interpretation errors). We review possible applications in robotic sketch-to-command, hand gesture recognition, media authoring and visual search, and evaluate two. Evaluations demonstrate how players improve performance with repeated play, and the influence of interaction aspects on learning.