High frequency word entrainment in spoken dialogue
HLT-Short '08 Proceedings of the 46th Annual Meeting of the Association for Computational Linguistics on Human Language Technologies: Short Papers
Turn-taking and affirmative cue words in task-oriented dialogue
Turn-taking and affirmative cue words in task-oriented dialogue
Turn-taking cues in task-oriented dialogue
Computer Speech and Language
Mark my words!: linguistic style accommodation in social media
Proceedings of the 20th international conference on World wide web
Entrainment in speech preceding backchannels
HLT '11 Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies: short papers - Volume 2
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In conversation, speakers have been shown to entrain, or become more similar to each other, in various ways. We measure entrainment on eight acoustic features extracted from the speech of subjects playing a cooperative computer game and associate the degree of entrainment with a number of manually-labeled social variables acquired using Amazon Mechanical Turk, as well as objective measures of dialogue success. We find that male-female pairs entrain on all features, while male-male pairs entrain only on particular acoustic features (intensity mean, intensity maximum and syllables per second). We further determine that entrainment is more important to the perception of female-male social behavior than it is for same-gender pairs, and it is more important to the smoothness and flow of male-male dialogue than it is for female-female or mixed-gender pairs. Finally, we find that entrainment is more pronounced when intensity or speaking rate is especially high or low.