Histograms of Oriented Gradients for Human Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Motivation-driven educational game design: applying best practices to music education
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Optimal Consensus Intuitive Hand Gesture Vocabulary Design
ICSC '08 Proceedings of the 2008 IEEE International Conference on Semantic Computing
Vision-based hand-gesture applications
Communications of the ACM
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Hi-index | 0.00 |
This paper proposes an interaction educational computer game framework that currently use hand gesture recognition to accomplish the interaction. The objective of the framework is to ease the game development so that developers can easily use it to produce educational computer games for end-users. By using the hand gesture, the game players (targeting preschool children) can have both body action and mind activity in synergy during playing games. Thus, they can have the better learning fruit and body-mind coordination development. In building the interaction educational computer game framework, this paper does the following three jobs. First, we primarily design and implement the interaction educational computer game framework. Second, we implement hand gesture recognition component using Microsoft Kinect™. Last, we study the principles of designing hand gesture for the preschool children and we establish a primary version of hand gesture vocabulary according to the principles. In the experiments, we demonstrate that our method can successfully recognize the hand gestures in the vocabulary.