Adaptive volumetric shadow maps

  • Authors:
  • Marco Salvi;Kiril Vidimče;Andrew Lauritzen;Aaron Lefohn

  • Affiliations:
  • Intel Corporation;Intel Corporation;Intel Corporation;Intel Corporation

  • Venue:
  • EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
  • Year:
  • 2010

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Abstract

We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to high performance because the visibility data can remain in on-chip memory during simplification and can be efficiently sampled during rendering. We demonstrate that AVSM compression closely approximates the ground-truth correct solution and performs competitively to existing real-time rendering techniques while providing higher quality volumetric shadows.