Tcl and the Tk toolkit
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
A reliable multicast framework for light-weight sessions and application level framing
IEEE/ACM Transactions on Networking (TON)
The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
The DiveBone—an application-level network architecture for Internet-based CVEs
Proceedings of the ACM symposium on Virtual reality software and technology
The collaborative cube puzzle: a comparison of virtual and real environments
Proceedings of the third international conference on Collaborative virtual environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Teaching virtual characters how to use body language
Lecture Notes in Computer Science
The role of posture in the communication of affect in an immersive virtual environment
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Successes and failures in co-present situations
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
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The Distributed Interactive Virtual Environment (DIVE) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive systems has been limited to custom support for specific installations and the emphasis has been on broad support for desktop interfaces. Recently we have ported DIVE to the CAVElibTM environment and this paper describes application programming support for immersive users and our experience in using wide-area distributed applications involving immersive projection technologies. The resulting toolkit provides a very flexible system with which to build distributed VE applications involving a variety of platforms and interfaces.