SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
IEEE Transactions on Pattern Analysis and Machine Intelligence
Estimation of Illuminant Direction and Intensity of Multiple Light Sources
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Systems of Bilinear Equations
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Incorporating the Torrance and Sparrow Model of Reflectance in Uncalibrated Photometric Stereo
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Multiple-cue Illumination Estimation in Textured Scenes
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
TensorTextures: multilinear image-based rendering
ACM SIGGRAPH 2004 Papers
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs
IEEE Transactions on Pattern Analysis and Machine Intelligence
Out-of-core tensor approximation of multi-dimensional matrices of visual data
ACM SIGGRAPH 2005 Papers
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
Measuring the perception of light inconsistencies
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
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We present a novel relighting approach that does not assume that the illumination is known or controllable. Instead, we estimate the illumination and texture from given multi-view images captured under a single illumination setting, given the object shape. We rely on the viewpoint-dependence of surface reflectance to resolve the usual texture-illumination ambiguity. The task of obtaining the illumination and texture models is formulated as the decomposition of the observed surface radiance tensor into the product of a light transport tensor, and illumination and texture matrices. We estimate both the illumination and texture at the same time by solving a system of bilinear equations. To reduce estimation error due to imperfect input surface geometry, we also perform a multi-scale discrete search on the specular surface normal. Our results on synthetic and real data indicate that we can estimate the illumination, the diffuse as well as the specular components of the surface texture map (up to a global scaling ambiguity). Our approach allows more flexibilities in rendering novel images, such as view changing, and light and texture editing.