Optimal point placement for mesh smoothing
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Fuzzy Vector Median-Based Surface Smoothing
IEEE Transactions on Visualization and Computer Graphics
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
The digital 3D survey as standard documentation of the archaeological stratigraphy
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
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The paper describes a pipeline for 3D scanning acquisition and processing that allow to exploit the utmost precision and quality out of ToF scanners. The proposed approach capitalize on the knowledge of the distribution of the noise to apply sophisticated fairing techniques for cleaning up the data. Leveraging on the very dense sampling of this kind of scanners we show that is possible to attain high accuracy. We present a practical application of the proposed approach for the scanning of a large (5mt) statue with millimetric precision.