ACM Transactions on Computer Systems (TOCS)
A case for end system multicast (keynote address)
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Bayeux: an architecture for scalable and fault-tolerant wide-area data dissemination
NOSSDAV '01 Proceedings of the 11th international workshop on Network and operating systems support for digital audio and video
Enabling conferencing applications on the internet using an overlay muilticast architecture
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
SOSP '01 Proceedings of the eighteenth ACM symposium on Operating systems principles
Distributing streaming media content using cooperative networking
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Scalable application layer multicast
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
Application-Level Multicast Using Content-Addressable Networks
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
Scattercast: an architecture for internet broadcast distribution as an infrastructure service
Scattercast: an architecture for internet broadcast distribution as an infrastructure service
SplitStream: high-bandwidth multicast in cooperative environments
SOSP '03 Proceedings of the nineteenth ACM symposium on Operating systems principles
Overcast: reliable multicasting with on overlay network
OSDI'00 Proceedings of the 4th conference on Symposium on Operating System Design & Implementation - Volume 4
ALMI: an application level multicast infrastructure
USITS'01 Proceedings of the 3rd conference on USENIX Symposium on Internet Technologies and Systems - Volume 3
Scribe: a large-scale and decentralized application-level multicast infrastructure
IEEE Journal on Selected Areas in Communications
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Current developments in 3D technology have triggered an increasing user interest in experiencing this technology however the distribution of 3D media to a large amount of users raises significant technical challenges mainly due to bandwidth and delay restrictions associated with the multiple views of content. In this paper, we discuss a hypothetical distribution scenario that uses multiple multicast trees over peer-to-peer networks for 3D real-time content distribution and present a new algorithm for the creation of multiple multicast trees. Furthermore, this paper also proposes a mechanism to deal with peer failures, based on offline computation of backup trees and selective updates upon peer failure. The algorithm is evaluated through simulation results obtained by our own developed Java simulator.