A bridging model for parallel computation
Communications of the ACM
A generalized bound on LPT sequencing
SIGMETRICS '76 Proceedings of the 1976 ACM SIGMETRICS conference on Computer performance modeling measurement and evaluation
Behavior and Performance of Interactive Multi-Player Game Servers
Cluster Computing
Understanding The Linux Kernel
Understanding The Linux Kernel
Measuring and characterizing system behavior using kernel-level event logging
ATEC '00 Proceedings of the annual conference on USENIX Annual Technical Conference
Flash: an efficient and portable web server
ATEC '99 Proceedings of the annual conference on USENIX Annual Technical Conference
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In this work, we investigate the impact of issues related to performance, parallelization, and scalability of interactive, multiplayer games. Particularly, we study and extend the game QuakeWorld, made publicly available by id Software under GPL license. We have created a new parallelization model for Quake's distributed simulation and implemented this model in QuakeWorld server. We implemented the model adapting the QuakeWorld server in order to allow a better management of the generated workload. We present in this paper our experimental results on SMP computers.