Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
Infinite games on finitely coloured graphs with applications to automata on infinite trees
Theoretical Computer Science
Automata logics, and infinite games: a guide to current research
Automata logics, and infinite games: a guide to current research
Games where you can play optimally without any memory
CONCUR 2005 - Concurrency Theory
On the positional determinacy of edge-labeled games
Theoretical Computer Science
Half-Positional determinacy of infinite games
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part II
Exploring the boundary of half positionality
CLIMA'10 Proceedings of the 11th international conference on Computational logic in multi-agent systems
Exploring the boundary of half-positionality
Annals of Mathematics and Artificial Intelligence
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We study infinite games where one of the players always has a positional (memory-less) winning strategy, while the other player may use a history-dependent strategy. We investigate winning conditions which guarantee such a property for all arenas, or all finite arenas. Our main result is that this property is decidable in single exponential time for a given prefix independent ω-regular winning condition. We also exhibit a big class of winning conditions (XPS) which has this property.