Device comparisons for goal-directed drawing tasks
CHI '94 Conference Companion on Human Factors in Computing Systems
Shape Analysis and Classification: Theory and Practice
Shape Analysis and Classification: Theory and Practice
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Measuring the difficulty of steering through corners
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using strokes as command shortcuts: cognitive benefits and toolkit support
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing task
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Activity or product?: drawing and HCI
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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This paper summarizes observations from four empirical studies focusing on shape replication with three input methods. The aim was to identify and assess how the components of several semi-randomly generated shapes influence how accurately untrained users can replicate each of these components. We found that the pen is the least and touch the most error-prone method when used for drawing. Additionally, the distribution of errors was analyzed. The results may be used to predict which shape properties make shape replication more difficult. Additionally, the results may be used to design shapes that are easy to replicate.