Entertainment Technology Center
IEEE MultiMedia
MavHome: An Agent-Based Smart Home
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
PERCOM '04 Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom'04)
Inhabited Intelligent Environments
BT Technology Journal
A user-independent real-time emotion recognition system for software agents in domestic environments
Engineering Applications of Artificial Intelligence
A Mixed Reality Teaching and Learning Environment
ICHL '08 Proceedings of the 1st international conference on Hybrid Learning and Education
Journal of Ambient Intelligence and Smart Environments
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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This paper details an ongoing investigation, linking intelligent buildings and computer game technology. Intelligent buildings are containers for life-sized organisms (people, pets etc), sustaining ecologies that evolve and interact in a symbiotic way with the technological infrastructure, which includes intelligent agents. This work explores how computer games software can be used to create a simulation tool for the development of new ubiquitous agent programs and environments. We report on our experiences of adapting a retail package, (Electronic Arts' Sims) and building our own bespoke simulator. We use a table to compare and summarise the strengths and weaknesses of each approach; the general conclusion being that there are significant benefits to be gained from adapting commercial games packages for use as professional simulation tools. Finally, we conclude the paper by describing our plans to apply this work to the development of a mixed-reality eLearning application.