Reliable broadcast in mobile multihop packet networks
MobiCom '97 Proceedings of the 3rd annual ACM/IEEE international conference on Mobile computing and networking
GeoCast—geographic addressing and routing
MobiCom '97 Proceedings of the 3rd annual ACM/IEEE international conference on Mobile computing and networking
GPS-based geographic addressing, routing, and resource discovery
Communications of the ACM
Providing reliable and fault tolerant broadcast delivery in mobile ad-hoc networks
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WMCSA '99 Proceedings of the Second IEEE Workshop on Mobile Computer Systems and Applications
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ICNP '00 Proceedings of the 2000 International Conference on Network Protocols
Anonymous Gossip: Improving Multicast Reliability in Mobile Ad-Hoc Networks
ICDCS '01 Proceedings of the The 21st International Conference on Distributed Computing Systems
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HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 09
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Proceedings of the twenty-fifth annual ACM symposium on Principles of distributed computing
Bounds for Deterministic Reliable Geocast in Mobile Ad-Hoc Networks
OPODIS '08 Proceedings of the 12th International Conference on Principles of Distributed Systems
Opportunistic information dissemination in mobile ad-hoc networks: the profit of global synchrony
DISC'10 Proceedings of the 24th international conference on Distributed computing
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We present a model of a mobile ad-hoc network in which nodes can move arbitrarily on the plane with some bounded speed. We show that without any assumption on some topological stability, it is impossible to solve the geocast problem despite connectivity and no matter how slowly the nodes move. Even if each node maintains a stable connection with each of its neighbours for some period of time, it is impossible to solve geocast if nodes move too fast. Additionally, we give a tradeoff lower bound which shows that the faster the nodes can move, the more costly it would be to solve the geocast problem. Finally, for the one-dimensional case of the mobile ad-hoc network, we provide an algorithm for geocasting and we prove its correctness given exact bounds on the speed of movement.