A role casting method based on emotions in a story generation system

  • Authors:
  • Ruck Thawonmas;Masanao Kamozaki;Yousuke Ohno

  • Affiliations:
  • Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan;Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan;Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, Japan

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

We first point out a problem in the role casting method of a story generation system called OPIATE and then propose a solution to this problem. The existing casting method does not take into account the emotions of a cast non-player character towards actions that it must perform in its role, leading to a miscast. In the proposed casting method, such emotions are considered, besides emotions towards other characters as done in the existing one. Evaluation results, using an online-game simulator, confirm the effectiveness of the proposed method over the existing one with respect to the number of miscasts.