The effects of network loads and latency in multiplayer online games

  • Authors:
  • Jin Ryong Kim;Il Kyu Park;Kwang Hyun Shim

  • Affiliations:
  • Digital Content Research Division, Electronics and Telecommunications Research Institution, Daejeon, Republic of Korea;Digital Content Research Division, Electronics and Telecommunications Research Institution, Daejeon, Republic of Korea;Digital Content Research Division, Electronics and Telecommunications Research Institution, Daejeon, Republic of Korea

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

In this work, we performed variety of tests to see the effects of network loads and latency in multiplayer online games. We applied hierarchical load testing architecture using large scale virtual clients to find out the bottlenecks of the game servers. We also investigated the effect of latency on multiplayer online games. We controlled network game packets (i.e. packet delay, packet drop rate, packet duplication rate, packet reordering rate) to see the impact on real-time multiplayer games.