Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Efficient isotropic BRDF measurement
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Shape and Spatially-Varying BRDFs from Photometric Stereo
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
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This paper proposes a method for extracting realistic textures from real-world reference spheres. The BRDF parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the real and natural appearances of 3D objects can be reproduced under novel lighting and viewing directions.