Extracting realistic textures from reference spheres

  • Authors:
  • Zuoyong Zheng;Lizhuang Ma;Zhou Zeng

  • Affiliations:
  • Department of Computer Science, Shanghai Jiaotong University, Shanghai, China;Department of Computer Science, Shanghai Jiaotong University, Shanghai, China;Department of Computer Science, Shanghai Jiaotong University, Shanghai, China

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

This paper proposes a method for extracting realistic textures from real-world reference spheres. The BRDF parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the real and natural appearances of 3D objects can be reproduced under novel lighting and viewing directions.