Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
Competitive Markov decision processes
Competitive Markov decision processes
Games, Probability, and the Quantitative µ-Calculus qMµ
LPAR '02 Proceedings of the 9th International Conference on Logic for Programming, Artificial Intelligence, and Reasoning
Quantitative stochastic parity games
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Quantitative solution of omega-regular games
Journal of Computer and System Sciences - STOC 2001
A Novel Stochastic Game Via the Quantitative μ-calculus
Electronic Notes in Theoretical Computer Science (ENTCS)
Discounting the future in systems theory
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Deterministic priority mean-payoff games as limits of discounted games
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part II
Ranking Automata and Games for Prioritized Requirements
CAV '08 Proceedings of the 20th international conference on Computer Aided Verification
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We introduce stochastic priority games -- a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority games a play can be stopped by the environment after a finite number of stages, however, infinite plays are also possible. In discounted priority games only infinite plays are possible and the payoff is a linear combination of the classical discount payoff and of a limit payoff evaluating the performance at infinity. Shapley games [1] and parity games [2] are special extreme cases of priority games.