Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Developing interactive speech technology
Interactive speech technology
How do users know what to say?
interactions
Speech Communication - Special issue on interactive voice technology for telecommunication applications (IVITA '96)
“User sensitive inclusive design”— in search of a new paradigm
CUU '00 Proceedings on the 2000 conference on Universal Usability
Humans, Computers, and Wizards: Analysing Human (Simulated) Computer Interaction
Humans, Computers, and Wizards: Analysing Human (Simulated) Computer Interaction
The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications
The representation and use of focus in dialogue understanding.
The representation and use of focus in dialogue understanding.
Voice User Interface Design
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
A pattern language for error management in voice user interfaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
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The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems.