Multiagent system for joke generation: Humor and emotions combined in human-agent conversation
Journal of Ambient Intelligence and Smart Environments
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In this paper we propose a method of filtering excessive amount of textual data acquired from the Internet. In our research on pun generation in Japanese we experienced problems with extensively long data processing time, caused by the amount of phonetic candidates generated (i.e. phrases that can be used to generate actual puns) by our system. Simple, naive approach in which we take into considerations only phrases with the highest occurrence in the Internet, can effect in deletion of those candidates that are actually usable. Thus, we propose a data filtering method in which we compare two Internet-based rankings: a co-occurrence ranking and a hit rate ranking, and select only candidates which occupy the same or similar positions in these rankings. In this work we analyze the effects of such data reduction, considering 1 cases: when the candidates are on exactly the same positions in both rankings, and when their positions differ by 1, 2, 3 and 4. The analysis is conducted on data acquired by comparing pun candidates generated by the system (and filtered with our method) with phrases that were actually used in puns created by humans. The results show that the proposed method can be used to filter excessive amounts of textual data acquired from the Internet.