Structured Programming with go to Statements
ACM Computing Surveys (CSUR)
Larrabee: a many-core x86 architecture for visual computing
ACM SIGGRAPH 2008 papers
A Note on Auto-tuning GEMM for GPUs
ICCS '09 Proceedings of the 9th International Conference on Computational Science: Part I
State-of-the-art in heterogeneous computing
Scientific Programming
A GPU approach to subtrajectory clustering using the Fréchet distance
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Computational physics on graphics processing units
PARA'12 Proceedings of the 11th international conference on Applied Parallel and Scientific Computing
Parallel unsupervised Synthetic Aperture Radar image change detection on a graphics processing unit
International Journal of High Performance Computing Applications
Computer Methods and Programs in Biomedicine
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Over the last decade, there has been a growing interest in the use of graphics processing units (GPUs) for non-graphics applications. From early academic proof-of-concept papers around the year 2000, the use of GPUs has now matured to a point where there are countless industrial applications. Together with the expanding use of GPUs, we have also seen a tremendous development in the programming languages and tools, and getting started programming GPUs has never been easier. However, whilst getting started with GPU programming can be simple, being able to fully utilize GPU hardware is an art that can take months or years to master. The aim of this article is to simplify this process, by giving an overview of current GPU programming strategies, profile-driven development, and an outlook to future trends.