Dealing with rounding error problems in evolutionary physical simulation

  • Authors:
  • Marcin L. Pilat;Reiji Suzuki;Takaya Arita

  • Affiliations:
  • Graduate School of Information Science, Nagoya University, Nagoya, Japan 464-8601;Graduate School of Information Science, Nagoya University, Nagoya, Japan 464-8601;Graduate School of Information Science, Nagoya University, Nagoya, Japan 464-8601

  • Venue:
  • Artificial Life and Robotics
  • Year:
  • 2012

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Abstract

This paper introduces the problem of floating-point rounding errors in physical simulation. A simple virtual creature is simulated in a physical environment for a specified number of time steps. The effect of rounding errors is illustrated by varying the initial position of the creature which causes a change in the fitness value computed by a simple distance-based fitness function. With a large evaluation time, these rounding errors can produce significantly large differences in fitness. A discussion is provided on the importance of this finding for evolutionary simulations, including suggestions to alleviate the problem.