Investigating individual decision making patterns in games using growing self organizing maps

  • Authors:
  • Manjusri Wickramasinghe;Jayantha Rajapakse;Damminda Alahakoon

  • Affiliations:
  • School of Information Technology - Sunway Campus, Malaysia;School of Information Technology - Sunway Campus, Malaysia;Clayton School of Information Technology, Monash University, Malaysia

  • Venue:
  • PRICAI'12 Proceedings of the 12th Pacific Rim international conference on Trends in Artificial Intelligence
  • Year:
  • 2012

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Abstract

Each player has an unique and a distinct way of interacting with a computer game due to the preconceived notion and the experience gained through playing the game title. During the game play a player adapts to the challenges posed by the game and a pattern of interaction emerge corresponding to factors such as tackling opponents, movement strategies and even decision making at certain game environments. Understanding decision making patterns provide valuable information about the players which could be exploited to enhance the total game play experience. This paper investigates the possibility of understanding the decision making patterns of a player whilst playing the 2D arcade game Pac-Man using an unsupervised approach known as the growing self organized map (GSOM). Results of this study motivated us to conjecture that player decision making patterns could be identified and explained via unsupervised learning.