Histograms of Oriented Gradients for Human Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
WaldBoost " Learning for Time Constrained Sequential Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
International Journal of Computer Vision
A survey on vision-based human action recognition
Image and Vision Computing
View-independent human action recognition with Volume Motion Template on single stereo camera
Pattern Recognition Letters
View-invariant gesture recognition using 3D optical flow and harmonic motion context
Computer Vision and Image Understanding
A survey of vision-based methods for action representation, segmentation and recognition
Computer Vision and Image Understanding
Scene flow estimation by growing correspondence seeds
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Action recognition by dense trajectories
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Audio-visual robot command recognition: D-META'12 grand challenge
Proceedings of the 14th ACM international conference on Multimodal interaction
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An action recognition algorithm which works with binocular videos is presented. The proposed method uses standard bag-of-words approach, where each action clip is represented as a histogram of visual words. However, instead of using classical monocular HoG/HoF features, we construct features from the scene-flow computed by a matching algorithm on the sequence of stereo images. The resulting algorithm has a comparable or slightly better recognition accuracy than standard monocular solution in controlled setup with a single actor present in the scene. However, we show its significantly improved performance in case of strong background clutter due to other people freely moving behind the actor.