The Distributed Constraint Satisfaction Problem: Formalization and Algorithms
IEEE Transactions on Knowledge and Data Engineering
Algorithmic Game Theory
Constraint satisfaction algorithms for graphical games
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Distributed Search by Constrained Agents: Algorithms, Performance, Communication (Advanced Information and Knowledge Processing)
Mixed-integer programming methods for finding Nash equilibria
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Asynchronous backtracking without adding links: a new member in the ABT family
Artificial Intelligence - Special issue: Distributed constraint satisfaction
Computing equilibria by incorporating qualitative models?
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Local search for distributed asymmetric optimization
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Local search techniques for computing equilibria in two-player general-sum strategic-form games
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Graphical models for game theory
UAI'01 Proceedings of the Seventeenth conference on Uncertainty in artificial intelligence
Hi-index | 0.00 |
Graphical Games are a succinct representation of multi agent interactions in which each participant interacts with a limited number of other agents. The model resembles Distributed Constraint Optimization Problems (DCOPs) including agents, variables, and values (strategies). However, unlike distributed constraints, local interactions of Graphical Games take the form of small strategic games and the agents are expected to seek a Nash Equilibrium rather than a cooperative minimal cost joint assignment. The present paper models graphical games as a Distributed Constraint Satisfaction Problem with unique k-ary constraints in which each agent is only aware of its part in the constraint. A proof that a satisfying solution to the resulting problem is an ε-Nash equilibrium is provided and an Asynchronous Backtracking algorithm is proposed for solving this distributed problem. The algorithm's completeness is proved and its performance is evaluated.