Designing an interactive storytelling game

  • Authors:
  • Chun-Tsai Wu;Szu-Ming Chung;Shao-Shiun Chang

  • Affiliations:
  • Department of Digital Content Design, Ling Tung University, Taichung, Taiwan, R.O.C.,Department and Graduate Institute of Industrial Education & Technology, National Changhua University of Edu ...;Department of Digital Content Design, Ling Tung University, Taichung, Taiwan, R.O.C.;Department and Graduate Institute of Industrial Education & Technology, National Changhua University of Education, Changhua, Taiwan, R.O.C.

  • Venue:
  • Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
  • Year:
  • 2012

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Abstract

This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story--Jack the Ripper--to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.