Facilitating Audio-Based Collaborative Storytelling for Informal Knowledge Management
Groupware: Design, Implementation, and Use
Cognitive learning efficiency through the use of design patterns in teaching
Computers & Education
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This paper presents a teaching strategy that engages deep learning in game design. The learning objectives include brain storming, researching, setting goals, integrating game structure and storytelling, creating artistic style, and programming. Two students choose a true story--Jack the Ripper--to base their interactive storytelling game. In the meantime, the authors adopt mind mapping tool to help students develop their concept map. Through analyzing the concept map, the authors trace how they work on their project and discover the entire learning process involves problem solving, cooperating, self-challenging, self-exploring, and self-asserting. The authors thus conclude that "Learning by doing" is a significantly effective way of deep learning.