ICFP '97 Proceedings of the second ACM SIGPLAN international conference on Functional programming
Database System Implementation
Database System Implementation
Evaluation of object-oriented design patterns in game development
Information and Software Technology
Scaling games to epic proportions
Proceedings of the 2007 ACM SIGMOD international conference on Management of data
Component based game development: a solution to escalating costs and expanding deadlines?
CBSE'07 Proceedings of the 10th international conference on Component-based software engineering
Hi-index | 0.00 |
In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.