Writing real-time .net games in casanova

  • Authors:
  • Giuseppe Maggiore;Pieter Spronck;Renzo Orsini;Michele Bugliesi;Enrico Steffinlongo;Mohamed Abbadi

  • Affiliations:
  • DAIS - Computer Science, Università Ca' Foscari Venezia, Italy;Tilburg Center for Creative Computing, Tilburg University, Netherlands;DAIS - Computer Science, Università Ca' Foscari Venezia, Italy;DAIS - Computer Science, Università Ca' Foscari Venezia, Italy;DAIS - Computer Science, Università Ca' Foscari Venezia, Italy;DAIS - Computer Science, Università Ca' Foscari Venezia, Italy

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.