Integrated system for automatic platform game level creation with difficulty and content adaptation

  • Authors:
  • Fausto Mourato;Manuel Próspero dos Santos;Fernando Birra

  • Affiliations:
  • Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Portugal;Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Portugal;Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Portugal

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

This article presents an overview over our system for the creation of platform game levels. It consists of a framework with a generic and flexible approach that integrates most of the concepts that can be found in this type of games. In addition, some procedural techniques are employed allowing automatic level generation, dynamic difficulty adjustment, optional content creation and item gathering or triggering related challenges. The system can be extended by adding new plugins to support other games or generation algorithms.