2nd workshop on game development and model-driven software development

  • Authors:
  • Robert Walter;Maic Masuch;Mathias Funk

  • Affiliations:
  • Entertainment Computing Group, Department of Computer Science and Cognitive Science, University of Duisburg---Essen, Duisburg, Germany;Entertainment Computing Group, Department of Computer Science and Cognitive Science, University of Duisburg---Essen, Duisburg, Germany;Designed Intelligence Group, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Succeeding the 1st Workshop on GD&MDSD at last year's ICEC, this event continues the exchange of both novices and experts in the fields of game development and model-driven software development (MDSD). The overall goal is to further consolidate a platform for researchers and professionals who are interested in the topics of modeling, domain-driven design, and domain-specific languages in the context of game development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop covers questions like "how can game design benefit from the language engineering process?", "what are the pros and cons of visual and textual modeling languages?", and "how can model-to-model and model-to-text transformations be used to streamline game development workflows?".