A ubiquitous solution for location-aware games

  • Authors:
  • André Pinto;António Coelho;Hugo da Silva

  • Affiliations:
  • Departamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal,3Decide, Palcos da Realidade, Porto, Portugal;Departamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal, INESC TEC (formerly INESC Porto), Porto, Portugal,3Decide, Palcos da Realidade, Porto, ...;Departamento de Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, Porto, Portugal, INESC TEC (formerly INESC Porto), Porto, Portugal

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smartphone sensors to estimate players' trajectories. Our approach is based on a Pedestrian Dead Reckoning (PDR) algorithm that combines methods to determine orientation, detect steps and estimate their length. Other typical multiplayer mobile games problems, like network latency, are also briefly addressed.