A large-scale study of web password habits
Proceedings of the 16th international conference on World Wide Web
It won't happen to me: Promoting secure behaviour among internet users
Computers in Human Behavior
Using and managing multiple passwords: A week to a view
Interacting with Computers
Active learning with the CyberCIEGE video game
CSET'11 Proceedings of the 4th conference on Cyber security experimentation and test
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education
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Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.