Cyber security games: a new line of risk

  • Authors:
  • John M. Blythe;Lynne Coventry

  • Affiliations:
  • Department of Psychology, School of Life Sciences, Northumbria University, Newcastle-Upon-Tyne, UK;Department of Psychology, School of Life Sciences, Northumbria University, Newcastle-Upon-Tyne, UK

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.