Fall over or sliding down?

  • Authors:
  • Yu Guo

  • Affiliations:
  • Shenzhen Institutes of Advanced Technology

  • Venue:
  • SIGGRAPH Asia 2012 Posters
  • Year:
  • 2012

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Abstract

In animations and virtual reality, contact models have been widely used in many areas like rigid body collision and soft body deformation. Contact happens on a locally optimal configuration which forms Vertex/Face (VF) and Vertex/Vertex (VV) contacts. Several optimal methods have been developed to this, such as Continuous Collision Detection (CCD) and Linear Complementarity Problem (LCP) with Gauss-Seidel iterative solver [Kaufman et al. 2008].